Shadows of Dakaron

The World of Dakaron – a unique fantasy setting that has everything from a creeping desert, a living forest, powerful beings struggling for control behind the scenes, and a variety of races and cultures trying to survive it all.

Domain – Strength

Strength alone is nothing. But when utilized, opens limitless possibilities the strength to crush your enemies, the strength to help others, the strength to overcome any challenge. Regardless of the reason, strength is invaluable to have and deities of all forms lay claim to it as one of their aspects. Clerics of such deities vary wildly in their actions, with some seeking out greater and greater challenges to revel in their deity’s might, while others live quietly among the common folk offering their strong arms in the day to day trials of simple life. Deities of strength – such as Corrus, Heramar, Gruumsh, and Baphomet – champion the further development of their clerics own strength and condemn them when its potential is left to idle hands.

Strength Domain Spells

You gain domain spells at the cleric levels listed in the Strength Domain Spells table. See the Divine Domain class feature for how domain spells work.

Cleric LevelSpells
1stdivine favor, shield of faith
3rdenhance ability, shatter
5thaura of vitality, protection from energy
7thdominate beast, stoneskin
9thcircle of power, destructive wave

Bonus Proficiency

At 1st level, you gain proficiency with martial weapons and one of the following skills of your choice: Animal Handling, Athletics, Nature, or Survival.

Acolyte of Strength

When you choose this domain at 1st level, while you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.

Channel Divinity: Feat of Strength

Starting at 2nd level, you can use your Channel Divinity to enhance your physical might.

When you make an attack roll, ability check, or saving throw using Strength, you can use your Channel Divinity to gain a +10 bonus on that roll. You make this choice after you see the roll, but before the DM says whether the roll succeeds or fails.

Built Like An Ox

At 6th level, your devotion to strength grants you special abilities.

  • You have advantage on saving throws against poison, and you have resistance against poison damage.
  • You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
  • If you have 5 or fewer levels of exhaustion you ignore the effects of the highest level.

Divine Might

At 8th level, you gain the ability to infuse your body’s strikes with divine power. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of the same type dealt by the weapon to the target. When you reach 14th level, this extra damage increases to 2d8.

Priest of Burden

At 17th level, you gain resistance to bludgeoning, piercing and slashing damage from attacks.

In addition, if you have 5 or fewer levels of exhaustion you ignore all of the effects.