Shadows of Dakaron

The World of Dakaron – a unique fantasy setting that has everything from a creeping desert, a living forest, powerful beings struggling for control behind the scenes, and a variety of races and cultures trying to survive it all.

Twilight Anachronism

The entire world of Dakaron is now civilized, but you are a devotee of the wild forest. You have lived most of your life in civilization but have always longed for the wild. You are part of a savage society that clings desperately to the Old Ways—attuned to nature, full of primal rage, and given short shrift by a world consumed with continuing civilization’s march of progress.

  • Skill Proficiencies Intimidation, Nature
  • Tool Proficiencies Herbalism kit, and your choice of either alchemist’s suppplies or woodcarver’s tools
  • Equipment An herbalism kit, the skull of a boar, a beast-hide cloak, a set of traveler’s clothes, and a belt pouch containing 10 gp

Feature: Wanderer

You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.

Suggested Characteristics

Twilight Anachronism ways aren’t the ways of civilized folk, and the Anachronisms have little patience for social niceties. But they do have cherished traditions and values, just as important to them as the different values held by the urban, cosmopolitan culture of Dakaron.

d8Personality Trait
1Unlike people, the beasts of the wild are friends who won’t stab me in the back.
2Go ahead and insult me—I dare you.
3I scorn those who can’t survive away from the comforts of the city.
4Don’t tell me I’m not allowed to do something.
5Laws are for people who are afraid to face their inner beasts.
6I smear the blood of my enemies over my skin.
7I was, in fact, raised by wolves.
8HarrRRAAGGHH! [I rarely form a coherent sentence and prefer to express myself by breaking things.]
d6Ideal
1Clan. My clan is all that really matters. (Any)
2Anarchy. No person or law or custom can tell another what to do. (Chaotic)
3Nature. We weren’t born tame or domesticated, so we shouldn’t have to live that way. (Neutral)
4Might. The strongest are meant to dominate the weak. (Evil)
5Rage. AAAAAARRRRggggh! [To live is to feel and express the rage burning in your belly.] (Chaotic)
6Tradition. The Old Ways must be preserved and upheld. (Any)
d6Bond
1I am determined that one day I will lead my clan—or a new one.
2I would give my life for my clan chieftain.
3The chieftain of another clan has a grudge against me.
4I am devoted to a sacred site in the midst of the rubblebelt.
5My weapon is made from the first raktusk I ever hunted.
6GrrrRRAAAAGGHH! [I will do anything to prove myself greater than my siblings or ancestors.]
d6Flaw
1If you question my courage, I will never back down.
2HrrrGGGAAAARRuuuh! [My anger in battle led to the death of a loved one.]
3I’m as stubborn as a batterboar.
4I’m so convinced of my superiority over soft, civilized people that I’ll take great risks to prove it.
5I’m easily manipulated by people I find attractive.
6I’m not actually all that angry.