The World of Dakaron – a unique fantasy setting that has everything from a creeping desert, a living forest, powerful beings struggling for control behind the scenes, and a variety of races and cultures trying to survive it all.
Pirate
You spent your youth under the sway of a dread pirate, a ruthless cutthroat who taught you how to survive in a world of sharks and savages. You’ve indulged in larceny on the high seas and sent more than one deserving soul to a briny grave. Fear and bloodshed are no strangers to you, and you’ve garnered a somewhat unsavory reputation in many a port town.
Equipment A belaying pin (club), silk rope (50 feet), a lucky charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table in chapter 5), a set of common clothes, and a belt pouch containing 10 gp
Feature: Bad Reputation
No matter where you go, people are afraid of you due to your reputation. When you are in a civilized settlement, you can get away with minor criminal offenses, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities.
Suggested Characteristics
Sailors can be a rough lot, but the responsibilities of life on a ship make them generally reliable as well. Life aboard a ship shapes their outlook and forms their most important attachments.
d8
Personality Trait
1
My friends know they can rely on me, no matter what.
2
I work hard so that I can play hard when the work is done.
3
I enjoy sailing into new ports and making new friends over a flagon of ale.
4
I stretch the truth for the sake of a good story.
5
To me, a tavern brawl is a nice way to get to know a new city.
6
I never pass up a friendly wager.
7
My language is as foul as an otyugh nest.
8
I like a job well done, especially if I can convince someone else to do it.
d6
Ideal
1
Respect. The thing that keeps a ship together is mutual respect between captain and crew. (Good)
2
Fairness. We all do the work, so we all share in the rewards. (Lawful)
3
Freedom. The sea is freedom—the freedom to go anywhere and do anything. (Chaotic)
4
Mastery. I’m a predator, and the other ships on the sea are my prey. (Evil)
5
People. I’m committed to my crewmates, not to ideals. (Neutral)
6
Aspiration. Someday, I’ll own my own ship and chart my own destiny. (Any)
d6
Bond
1
I’m loyal to my captain first, everything else second.
2
The ship is most important—crewmates and captains come and go.
3
I’ll always remember my first ship.
4
In a harbor town, I have a paramour whose eyes nearly stole me from the sea.
5
I was cheated out of my fair share of the profits, and I want to get my due.
6
Ruthless pirates murdered my captain and crewmates, plundered our ship, and left me to die. Vengeance will be mine.
d6
Flaw
1
I follow orders, even if I think they’re wrong.
2
I’ll say anything to avoid having to do extra work.
3
Once someone questions my courage, I never back down no matter how dangerous the situation.
4
Once I start drinking, it’s hard for me to stop.
5
I can’t help but pocket loose coins and other trinkets I come across.