Many organizations active in the North and across the face of Dakaron aren’t bound by strictures of geography. These factions pursue their agendas without regard for political boundaries, and their members operate anywhere the organization deems necessary. These groups employ listeners, rumormongers, smugglers, sellswords, cache-holders (people who guard caches of wealth or magic for use by the faction’s operatives), haven keepers, and message drop minders, to name a few. At the core of every faction are those who don’t merely fulfill a small function for that organization, but who serve as its hands, head, and heart.
As a prelude to your adventuring career (and in preparation for it), you served as an agent of a particular faction in Dakaron. You might have operated openly or secretly, depending on the faction and its goals, as well as how those goals mesh with your own. Becoming an adventurer doesn’t necessarily require you to relinquish membership in your faction (though you can choose to do so), and it might enhance your status in the faction. It might lead to being asked to put the faction’s interests before yours at times, or you may be tasked with a mission or job for your faction.
You may select a specific faction (if you already have one in mind), or you may just pick a faction type and alignment. The DM will then choose an appropriate faction for you.
- Skill Proficiencies One skill of your choice, as appropriate to your faction
- Tool Proficiencies One kit as appropriate for your faction
- Equipment Badge or emblem of your faction, a set of common clothes, and a pouch containing 15 gp
- Factions of Dakaron If your background is as an agent for one of the factions, here are ones you can choose from.
Faction Type | Alignment | Your Faction | Skill Proficiency | Tool Proficiency |
---|---|---|---|---|
Criminal | Generic | Generic | Perception, Deception, or Persuasion | Disguise kit or thieves tools |
Criminal | Neutral | The Shadowmind Guild | Deception or Stealth | Disguise kit or forgery kit |
Criminal | Good | The Order of Ibis | History or Perception | Cartographer’s tools or thieves tools |
Criminal | Neutral | The Watchers | Perception or Stealth | Disguise kit or thieves tools |
Criminal | Evil | Sim Pirate Company | Acrobatics or Athletics | Navigator’s tools or one type of gaming set |
Criminal | Neutral | The Flying Scarves | Performance or Persuasion | One type of musical instrument or disguise kit |
Criminal | Evil | Shadow Auction | Deception or Persuasion | any one artisan’s tools kit or poisoner’s kit |
Exploratory | Generic | Generic | Nature, Deception, or Perception | Vehicle (land) or any one artisan’s tools kit |
Exploratory | Neutral | The Clan of the Dancing Eye | Deception or Performance | Vehicle (land) or tinker’s tools |
Exploratory | Neutral | The Living Library | Arcana or Deception | Vehicle (land) or calligrapher’s supplies |
Exploratory | Neutral | Conclave of Storms | Nature or Religion | Vehicle (water) or herbalism kit |
Exploratory | Neutral | Guild of Waves | Nature or Survival | Vehicle (water) or carpenter’s tools |
Exploratory | Good | Adventuring House | Perception or Survival | Vehicle (land) or cook’s utensils |
Hunter | Generic | Generic | Investigation, Perception, or Survival | Herbalism kit or any one artisan’s tools kit |
Hunter | Good | The Brotherhood of the Dog | Investigation or Perception | Herbalism kit or any one artisan’s tools |
Hunter | Good | Deathstalkers | Religion or Survival | Herbalism kit or alchemist’s supplies |
Hunter | Good | The Wormguard | Athletics or Survival | Glassblower’s kit or one type of musical instrument |
Hunter | Good | Holy Slayers | Religion or Stealth | Herbalism kit or disguise kit |
Hunter | Evil | Lodge of the Worm | Perception or Survival | Disguise kit or forgery kit |
Hunter | Evil | Tormented Bonds | Investigation or Religion | Poisoner’s kit or disguise kit |
Purpose Driven | Generic | Generic | Arcana, Religion, or Nature | Any one artisan’s tools kit or any Vehicle |
Purpose Driven | Neutral | Verdant Strands | Nature or Survival | Herbalism kit or alchemist’s supplies |
Purpose Driven | Neutral | Carroway Shipping Partners | Nature or Perception | Vehicle (air) or tinker’s tools |
Purpose Driven | Evil | Mazone Missions | Persuasion or Religion | Any one gaming set or any one artisan’s tools |
Purpose Driven | Good | The Green Mothers | Medicine or Nature | Herbalism kit and any one type of musical instrument |
Purpose Driven | Neutral | Three Sisters | Arcana or Deception | Thieves tools or alchemist’s supplies |
Purpose Driven | Neutral | Planetary Scholarship | Arcana or Nature | Vehicle (land) or cartographer’s tools |
Guard | Generic | Generic | Athletics, Intimidation, or Religion | Any one artisan’s tools kit or herbalism kit |
Guard | Good | Imperial Order | History or Intimidation | Vehicle (land) or herbalism kit |
Guard | Neutral | Grim Axebrothers | Athletics or Intimidation | Any one artisan’s tools or Vehicle (land) |
Guard | Neutral | Twin Blades | Athletics or Insight | Any one artisan’s tools or any one gaming set |
Guard | Evil | Fists of Heramar | Athletics or Religion | Any one gaming set or smith’s tools |
Guard | Good | DragonBlood | Investigation or Performance | Any one musical instrument or cartographer’s tools |
Guard | Neutral | Sect of Night | Deception or Religion | Thieves tools or forgery kit |
Feature: Safe Haven
As a faction agent, you have access to a secret network of supporters and operatives who can provide assistance on your adventures. You know a set of secret signs and passwords you can use to identify such operatives, who can provide you with access to a hidden safe house, free room and board, or assistance in finding information, as long as you are in the faction’s area of influence. These agents never risk their lives for you or risk revealing their true affiliations to outsiders.
Suggested Characteristics
Your bond might be associated with other members of your faction, or a location or an object that is important to your faction. The ideal you strive for is probably in keeping with the tenets and principles of your faction, but might be more personal in nature.
d8 | Personality Trait |
---|---|
1 | I idolize a particular hero of my faction, and constantly refer to that person’s deeds and example. |
2 | I can find common ground between the fiercest enemies, empathizing with them and always working toward peace. |
3 | I see omens in every event and action. The gods try to speak to us, we just need to listen. |
4 | Nothing can shake my optimistic attitude. |
5 | I quote (or misquote) faction texts and proverbs in almost every situation. |
6 | I am tolerant (or intolerant) of other factions and respect (or condemn) the worship of other gods. |
7 | I’ve enjoyed fine food, drink, and high society among my temple’s elite. Rough living grates on me. |
8 | I’ve spent so long deep in service for the faction that I have little practical experience dealing with people in the outside world. |
d6 | Ideal |
---|---|
1 | Tradition. The laws and bylaws must be preserved and upheld. (Lawful) |
2 | Charity. I always try to help those in need, no matter what the personal cost. (Good) |
3 | Change. We must help bring about the changes in the world. (Chaotic) |
4 | Power. I hope to one day rise to the top of my faction’s hierarchy. (Lawful) |
5 | Faith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful) |
6 | Aspiration. I seek to prove myself worthy of my faction’s teachings and purpose. (Any) |
d6 | Bond |
---|---|
1 | I would die to recover an ancient relic of my faith that was lost long ago. |
2 | I will someday get revenge on the corrupt temple hierarchy who branded me a heretic. |
3 | I owe my life to the priest who took me in when my parents died. |
4 | Everything I do is for the common people. |
5 | I will do anything to protect the temple where I served. |
6 | I seek to preserve a sacred text that my enemies consider heretical and seek to destroy. |
d6 | Flaw |
---|---|
1 | I judge others harshly, and myself even more severely. |
2 | I put too much trust in those who wield power within my temple’s hierarchy. |
3 | My piety sometimes leads me to blindly trust those that profess faith in my god. |
4 | I am inflexible in my thinking. |
5 | I am suspicious of strangers and expect the worst of them. |
6 | Once I pick a goal, I become obsessed with it to the detriment of everything else in my life. |