Shadows of Dakaron

The World of Dakaron – a unique fantasy setting that has everything from a creeping desert, a living forest, powerful beings struggling for control behind the scenes, and a variety of races and cultures trying to survive it all.

Faction Agent

Many organizations active in the North and across the face of Dakaron aren’t bound by strictures of geography. These factions pursue their agendas without regard for political boundaries, and their members operate anywhere the organization deems necessary. These groups employ listeners, rumormongers, smugglers, sellswords, cache-holders (people who guard caches of wealth or magic for use by the faction’s operatives), haven keepers, and message drop minders, to name a few. At the core of every faction are those who don’t merely fulfill a small function for that organization, but who serve as its hands, head, and heart.

As a prelude to your adventuring career (and in preparation for it), you served as an agent of a particular faction in Dakaron. You might have operated openly or secretly, depending on the faction and its goals, as well as how those goals mesh with your own. Becoming an adventurer doesn’t necessarily require you to relinquish membership in your faction (though you can choose to do so), and it might enhance your status in the faction. It might lead to being asked to put the faction’s interests before yours at times, or you may be tasked with a mission or job for your faction.

You may select a specific faction (if you already have one in mind), or you may just pick a faction type and alignment. The DM will then choose an appropriate faction for you.

  • Skill Proficiencies One skill of your choice, as appropriate to your faction
  • Tool Proficiencies One kit as appropriate for your faction
  • Equipment Badge or emblem of your faction, a set of common clothes, and a pouch containing 15 gp
  • Factions of Dakaron If your background is as an agent for one of the factions, here are ones you can choose from.
Faction TypeAlignmentYour FactionSkill ProficiencyTool Proficiency
CriminalGenericGenericPerception, Deception, or PersuasionDisguise kit or thieves tools
CriminalNeutralThe Shadowmind GuildDeception or StealthDisguise kit or forgery kit
CriminalGoodThe Order of IbisHistory or PerceptionCartographer’s tools or thieves tools
CriminalNeutralThe WatchersPerception or StealthDisguise kit or thieves tools
CriminalEvilSim Pirate CompanyAcrobatics or AthleticsNavigator’s tools or one type of gaming set
CriminalNeutralThe Flying ScarvesPerformance or PersuasionOne type of musical instrument or disguise kit
CriminalEvilShadow AuctionDeception or Persuasionany one artisan’s tools kit or poisoner’s kit
ExploratoryGenericGenericNature, Deception, or PerceptionVehicle (land) or any one artisan’s tools kit
ExploratoryNeutralThe Clan of the Dancing EyeDeception or PerformanceVehicle (land) or tinker’s tools
ExploratoryNeutralThe Living LibraryArcana or DeceptionVehicle (land) or calligrapher’s supplies
ExploratoryNeutralConclave of StormsNature or ReligionVehicle (water) or herbalism kit
ExploratoryNeutralGuild of WavesNature or SurvivalVehicle (water) or carpenter’s tools
ExploratoryGoodAdventuring HousePerception or SurvivalVehicle (land) or cook’s utensils
HunterGenericGenericInvestigation, Perception, or SurvivalHerbalism kit or any one artisan’s tools kit
HunterGoodThe Brotherhood of the DogInvestigation or PerceptionHerbalism kit or any one artisan’s tools
HunterGoodDeathstalkersReligion or SurvivalHerbalism kit or alchemist’s supplies
HunterGoodThe WormguardAthletics or SurvivalGlassblower’s kit or one type of musical instrument
HunterGoodHoly SlayersReligion or StealthHerbalism kit or disguise kit
HunterEvilLodge of the WormPerception or SurvivalDisguise kit or forgery kit
HunterEvilTormented BondsInvestigation or ReligionPoisoner’s kit or disguise kit
Purpose DrivenGenericGenericArcana, Religion, or NatureAny one artisan’s tools kit or any Vehicle
Purpose DrivenNeutralVerdant StrandsNature or SurvivalHerbalism kit or alchemist’s supplies
Purpose DrivenNeutralCarroway Shipping PartnersNature or PerceptionVehicle (air) or tinker’s tools
Purpose DrivenEvilMazone MissionsPersuasion or ReligionAny one gaming set or any one artisan’s tools
Purpose DrivenGoodThe Green MothersMedicine or NatureHerbalism kit and any one type of musical instrument
Purpose DrivenNeutralThree SistersArcana or DeceptionThieves tools or alchemist’s supplies
Purpose DrivenNeutralPlanetary ScholarshipArcana or NatureVehicle (land) or cartographer’s tools
GuardGenericGenericAthletics, Intimidation, or ReligionAny one artisan’s tools kit or herbalism kit
GuardGoodImperial OrderHistory or IntimidationVehicle (land) or herbalism kit
GuardNeutralGrim AxebrothersAthletics or IntimidationAny one artisan’s tools or Vehicle (land)
GuardNeutralTwin BladesAthletics or InsightAny one artisan’s tools or any one gaming set
GuardEvilFists of HeramarAthletics or ReligionAny one gaming set or smith’s tools
GuardGoodDragonBloodInvestigation or PerformanceAny one musical instrument or cartographer’s tools
GuardNeutralSect of NightDeception or ReligionThieves tools or forgery kit

Feature: Safe Haven

As a faction agent, you have access to a secret network of supporters and operatives who can provide assistance on your adventures. You know a set of secret signs and passwords you can use to identify such operatives, who can provide you with access to a hidden safe house, free room and board, or assistance in finding information, as long as you are in the faction’s area of influence. These agents never risk their lives for you or risk revealing their true affiliations to outsiders.

Suggested Characteristics

Your bond might be associated with other members of your faction, or a location or an object that is important to your faction. The ideal you strive for is probably in keeping with the tenets and principles of your faction, but might be more personal in nature.

d8Personality Trait
1I idolize a particular hero of my faction, and constantly refer to that person’s deeds and example.
2I can find common ground between the fiercest enemies, empathizing with them and always working toward peace.
3I see omens in every event and action. The gods try to speak to us, we just need to listen.
4Nothing can shake my optimistic attitude.
5I quote (or misquote) faction texts and proverbs in almost every situation.
6I am tolerant (or intolerant) of other factions and respect (or condemn) the worship of other gods.
7I’ve enjoyed fine food, drink, and high society among my temple’s elite. Rough living grates on me.
8I’ve spent so long deep in service for the faction that I have little practical experience dealing with people in the outside world.
d6Ideal
1Tradition. The laws and bylaws must be preserved and upheld. (Lawful)
2Charity. I always try to help those in need, no matter what the personal cost. (Good)
3Change. We must help bring about the changes in the world. (Chaotic)
4Power. I hope to one day rise to the top of my faction’s hierarchy. (Lawful)
5Faith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful)
6Aspiration. I seek to prove myself worthy of my faction’s teachings and purpose. (Any)
d6Bond
1I would die to recover an ancient relic of my faith that was lost long ago.
2I will someday get revenge on the corrupt temple hierarchy who branded me a heretic.
3I owe my life to the priest who took me in when my parents died.
4Everything I do is for the common people.
5I will do anything to protect the temple where I served.
6I seek to preserve a sacred text that my enemies consider heretical and seek to destroy.
d6Flaw
1I judge others harshly, and myself even more severely.
2I put too much trust in those who wield power within my temple’s hierarchy.
3My piety sometimes leads me to blindly trust those that profess faith in my god.
4I am inflexible in my thinking.
5I am suspicious of strangers and expect the worst of them.
6Once I pick a goal, I become obsessed with it to the detriment of everything else in my life.