Shadows of Dakaron

The World of Dakaron – a unique fantasy setting that has everything from a creeping desert, a living forest, powerful beings struggling for control behind the scenes, and a variety of races and cultures trying to survive it all.

Domain – Hearth

Deities of the hearth, such as Ora Whorl or Luthic, are the patrons of all those who offer shelter to others. Clerics of these deities are usually selfless individuals that put the comfort of their companions before all else. They seek to provide shelter to the weak, ensure their loved ones are comfortable, and bolster the spirits of the weary. Hearth clerics view themselves as the first line of defense in the cosmic battle against evildoers that would destroy the warm, safe places of the world.

Hearth Domain Spells

You gain domain spells at the cleric levels listed in the Hearth Domain Spells table. See the Divine Domain class feature for how domain spells work.

Cleric LevelSpells
1stgoodberry, purify food and drink
3rdhealing spirit, rope trick
5thbeacon of hope, create food and water
7thfaithful hound, private sanctum
9thcircle of power, hallow

Bonus Proficiencies

When you select this domain at 1st level, you gain proficiency with the herbalism kit, cook’s utensils, and heavy armor.

Blessing of the Hearth

Starting at 1st level, your warm presence during respites allows your companions to rest as if they were in their own bed. At the end of each short rest, you can choose a number of creatures equal to your proficiency bonus. These creatures have their level of exhaustion reduced by 1, and they regain additional hit points equal to your cleric level.

In addition, you learn the create bonfire cantrip. It becomes a cleric cantrip for you, and does not count against your total number of cantrips known.

Channel Divinity: Restful Sojourn

Starting at 2nd level, you can provide magical rest to those around you. As an action, you hold aloft your holy symbol and cast tiny hut, without expending a spell slot or material components.

Creatures that expend Hit Die as part of a short rest while inside this tiny hut have advantage on their Hit Die rolls.

Selfless Healer

Beginning at 5th level, when you cast a spell that restores hit points or stabilizes a creature, you are under the effects of the Dodge action until the start of your next turn.

Divine Strike

At 8th level, you you learn to channel the warmth of the hearth into your weapon’s strikes. Once per turn, when you hit a creature with a weapon attack, you can cause the attack to do an extra 1d8 fire damage to the target. When you reach 14th level, the extra damage from this class features increases to 2d8.

Beacon of Hospitality

Your diety has blessed you with unmatched resilience so that nothing can stop you from spreading the warmth of the hearth. Upon reaching 17th level, you are resistant to fire and poison damage, and you have advantage on saving throws to resist the paralyzed, restrained, and stunned conditions.