Shadows of Dakaron

The World of Dakaron – a unique fantasy setting that has everything from a creeping desert, a living forest, powerful beings struggling for control behind the scenes, and a variety of races and cultures trying to survive it all.

Gloaming

Gloamings tend to exist on the fringes of human society, except for those who are lucky enough to bear no resemblance to their drow side. Like other mixed races, they don’t quite fit in, but they are also an unwelcome reminder of drow raids. Too many take out their fear and hate of the drow on the unlucky gloamings.

A gloaming usually lacks the distinctive obsidian skin of the drow, though it may be a faded compromise between the drow and human colorations. The hair and eyes may match their drow parent, according to the chances of heredity.

Gloaming can usually be found scattered across the world in practically any region, usually living in the poorest or most isolated parts of the city, except for Maza, Egremont, Tilver and Fors. They are unusually concentrated in Melchizzan, as they have found a condoler in the dark-skinned outcast sharaak.

Traits

  • Ability Score Increase. Your Charisma and Dexterity scores each increases by 1, and one other ability score of your choice increases by 1.
  • Age. Gloamings mature at the same rate humans do and reach adulthood around the age of 20. They live much longer than humans, however, often exceeding 180 years.
  • Alignment. Gloamings share the chaotic bent of their elven heritage. They are often assumed to share the evil nature of their drow parentage, and many find it easiest to follow that dark path. 
  • Size. Gloamings, like other half elves, are about the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium.
  • Speed. Your base walking speed is 30 feet.
  • Lowlight Vision. Thanks to your drow blood, you have superior vision in dim conditions. You can see in dim light within 60 feet of you as if it were bright light.
  • Diluted Drow Magic. You know one non-damaging cantrip from the sorcerer spell list. When you reach 3rd level, you can cast the faerie fire spell once per day. Charisma is your spellcasting ability for these spells.
  • Fey Ancestry. You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
  • Skill Versatility. You gain proficiency in one skill of your choice.
  • Languages. You can speak, read, and write Common, and one extra language of your choice, typically that of the region you inhabit.

Random Height and Weight

RaceBase HeightHeight ModifierBase WeightWeight Modifier
Gloaming4’8″+2d890 lb.x (2d4) lb.